Mantras and Attunements

Mantras and Attunements

Description

 

There are currently four base Attunements that anyone may select when first creating a character. Picking an element will restrict you from starting with any of the other three elements until you unlock a different one while playing. You can stick to one element or you may have multiple elements, but having multiple elements will be less effective as a cost. As you increase your Power, you will be able to gain Mantras for your element. Mantras are abilities you learn that vary in their use to the caster.

 

While it is possible to learn every or most Mantras of a given attunement, you are limited to the amount you can use. By default, players are given 3 Combat Mantra slots, 1 Mobility Mantra slot, 1 Support Mantra slot and 1 Wildcard (any type) Mantra slot. Extra Mantras will be stored in the inventory under their name in a pink item category (Mantra Modifiers). Those limits can be broken and increased via Oaths and certain Talents.

Other than the base elements, there are other unlockable elements that can be taught by their respective teachers.

When creating your character, you may choose to start with no Attunement, which will start the player with no element, 10 additional points to invest into attributes (for your first power only, allowing you to have higher stats than a player who has selected an attunement at power 1) , and a lower attribute qualification to obtain Physical Mantras. Attunements can still be acquired through their respective trainers.

It is worth noting that Mantras can have rarities individual of their stars and attunement based mantras often have requirements of non-elemental stats (points in agility, strength etc).

 


Mantras and Attunements
Mantras and Attunements
                                     Combat Mantras

Flamecharm

Description

 

Flamecharm grants the user the ability to conjure fire from their environment, giving them access to abilities which focus on burning (Explosion with the right talents) , damage per second and AoE effects.

While flamecharm overwhelmes the level of damage other attunements and does well in utility and survivability. However it lacks abilities and not much is written about it.

The playstyle of this element is a jack of all trades and combat mobility. Despite what that quote usually means for something, flamecharm is surprisingly good at many of the things it is able to do, and sometimes even exceeds the capabilities of other elements in what they should be good at. Flamecharm is a very, very, diverse attunement compared to the others with talents ranging from allowing you to move forward a little bit after casting a mantra all the way to being able to summon a clone made of fire to damage your opponent upon dodging. This element is able to fit just about any playstyle due to it's huge arsenal of talents and mantras, but most matches someone who likes to play a support role in the team.

Training

Flamecharm can be trained with a combination of the Hearthgem and Flamecharm Mantras.

Along with all other elements, users can see their Mantras becoming stronger with practice:

·         At Power 2, players will receive the Flamecharmer Talent.

·         At Flamecharm level 20, players will receive the Adept Flamecharmer Talent.

·         At Flamecharm level 30, players will receive the Expert Flamecharmer Talent.

·         Finally, at Flamecharm level 50, players will receive the Master Flamecharmer Talent.

Flamecharm can be obtained from the trainer found at Songseeker Wilds in the temple on top of the mountain by bringing him 5 Dying Embers. The base cost is 100 notes to upgrade a mantra, but increases by 100 each time. You can level up a spell once every 20 attunement mastery. (e. g. level 2 at 20 flamecharm, level 3 at 40 flamecharm, etc.) up to a total of level 5.

Mantras

Mobility Mantras

 

Mantras and Attunements
Support Mantras

 

Mantras and Attunements
                               Combat Mantras
Mobility

 

Support

No Frostdraw support mantras yet

 

Frostdraw

Description

 

Frostdraw allows the user the ability to crystallize the water in the air, giving them access to abilities which focus on mobility, debuffs and high damage output.

Frostdraw also has Talents attributed to it as well, allowing the user to fully expand their connection with their chilling environment

The playstyle of this element is territory control and defense, with many talents giving you the advantage against others if you or they happen to be standing on your ice making this a good defensive attunement. Although the first few mantras of frostdraw are considered generally weak, later mantras soon show the power of frostdraw. Though this attunement is slow compared to others, it is a heavy hitter. This attunement would most likely fit someone who likes playing defensive heavies.

Training 

Frostdraw can be trained by using a combination of Hemafrost and Frostdraw Mantras.

Along with all other elements, users can see their Mantras becoming stronger with training:

·         At Power 2, players receive the Frostdrawer Talent.

·         At Frostdraw level 20, players receive the Adept Frostdrawer Talent.

·         At Frostdraw level 30, players receive the Expert Frostdrawer Talent.

·         Finally, at Frostdraw level 50, players receive the Master Frostdrawer Talent.

The spelltrainer, Nell, can be found in Etris in the brewing hut.

Mantras

Mantras and Attunements
Combat Mantras
Support

 

Mobility

 

Thundercall

Description

Thundercall grants the user ability to control thunder and electricity, giving them abilities, which focus on combat, stunning and movement.

Thundercall makes use of a highly unpredictable nature with high slow/stun potential.

The playstyle of this attunement is unpredictability, creativity, and speed. Most overlook it's combat capabilities, but don't be fooled, as this element allows for a lot of switch-up potential. The switch-up potential comes in it's talents that modify mantras, giving you a choice to switch things up. This ranges from having a slash after your lightning blade, all the way to insta-casting mantras after meeting certain requirements. With these talents giving you the option of instant casting to make it difficult to impossible for your opponent to react, you will be given the upper-hand forcing them to predict your next move. This attunement would most likely fit players who rely on their creativity rather than combos and brute force. It also has some talents which make this almost like a beatdown attunement, with some talents creating "stacks" upon doing certain things, or some mantras that apply buffs to the user (Most notably the lightning cloak), making the fight increasingly more difficult for the opponent as it goes on.

Training

Can be trained by using a combination of the Self-Conducting Loop and Thundercall Mantras.

Along with all other elements, users can see their Mantras becoming stronger with training:

·         At Power 2, players receive the Thundercaller Talent.

·         At Thundercall level 20, players receive the Adept Thundercaller Talent.

·         At Thundercall level 30, players receive the Expert Thundercaller Talent.

·         Finally, at Thundercall level 50, players receive the Master Thundercaller Talent.

The Attunement can be unlocked by using a Sparkblood potion obtained at Summer Isle (5 Spark Glands), and can upgrade spells for 100 Notes each. Each upgrade purchased will make the next upgrade for the same mantra 100 notes more expensive.

Mantras
Mantras and Attunements
Combat Mantras

 

Support Mantras

 

Mobility mantra

No Galebreathe Mobility mantras yet
Galebreathe

Description

 Galebreathe is an Attunement that grants the user the ability to manipulate and control wind, giving them access to abilities that focus on movement, projectiles, and large aoe.

Galebreathe also has Talents attributed to it as well, allowing the user to fully expand their connection with the atmosphere.

The playstyle for this attunement is one of combos and burst damage. With this attunement, Gale Lunge, Wind gun, and Astral Wind will be your best friends, along with a mantra to inhale to reap the benefits of your talents that reward cancelling your mantras. This attunement grants quite a few passives that galebreathers will make use of on a regular basis. This attunement would most likely fit players who like combos, or players that rely on their blade (Or blunt weapon) more than their mantras.

Training

Can be trained by using a combination of Gale Kata and usage of the user's Galebreathe mantra.

Like all other elements, users can see their Mantras become stronger with training:

·         At Power 2, galebreathers receive the Galebreather Talent.

·         At Galebreathe 20, players receive the Adept Galebreather Talent, and can now learn one-star Mantras.

·         At Galebreathe 30, players receive the Expert Galebreather Talent, and can now learn two-star Mantras.

·         Finally, at Galebreathe 50, players receive the Master Galebreather Talent, and can now learn three-star Mantras.

The spell trainer can be found in the Isle of Vigils by the tent across the Inn. It requires 5 Gale Stone in order to unlock Galebreathe.

 

 

Mantras and Attunements
Combat Mantras
Support

 

Mantras and Attunements
Mobility

 

Mantras and Attunements
Shadowcast  

Description

Shadowcast is an element that the player is required to unlock and can not start with. It is unique due to the fact that it drains ether from those that are hit by its mantras and returns the drained ether to the caster. This does come at a cost to its damage output, which tends to be quite low. Shadowcast, similar to Flamecharm, applies a black flame effect on hit that can be stacked. Many Shadowcast talents are centered on ether drain and AoE.

The playstyle of this element revolves around stealing your opponents ability to use mantras in order to switch up, and instead allow you to apply the pressure, evident in it's moves that allow you to attack while it is still coming out. It allows the user to also have a lot of switch up potential, especially with the LordSendo shadowblade mantra cancel technique (Yeah, it's actually a real thing), which is very hard to deal with. Arguably the best element to use heavy with, most likely only rivaled by galebreathe, this is a very powerful attunement especially after it's buffs. This attunement could fit almost any playstyle, as it's main focus is constantly applying pressure to the opponent.

 

Obtainment & Training

 

Shadowcast can be trained by using the Pure Heart that can be found in the Mantra store at both Etris and Isle of Vigils.

In order to unlock Shadowcast, the player must bring five Umbral Obsidian to the Depths and talk to the trainer found in the City of the Drowned. Shadowcast will be obtained upon drinking the Nightblood potion the player receives, similar to other trainers. Shadowcast is unlocked permanently like other elements and can be started with after unlock.